Been a while since I've done one of these! Indulgent art has always held a high priority for me. Why bother painting or drawing things I'm not invested in? Not to mention I need to show what I want to get hired for, so...kill two birds with one stone. This piece, however, was peak indulgence. Like, a dollop of whipped cream on top of whipped cream indulgence. You have a harpy. You have flowers. You have a ton of colors. Hell, there are even the mildest of vaporwave vibes (pink + blue surrealism) that snuck in without me realizing. Expect to see more of that. This year has been an absolute trainwreck and it's barely halfway over. Soaking in the subjects and styles I love to the nth degree is as self-care as it gets. As a side-note, I'm going to be keeping these progress posts a little brief from now on so I don't repeat myself. I mean, you know I love color. The part where I start phasing out the sketch and start rendering is orgasmic. Yadda yadda. I'll focus more on the unique challenges of each piece and what, exactly, was going on in my mind when making it. It's time to get indulgent.
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Sometimes you need to start over fresh. There's no shame in it. Why waste effort picking away at something you could just re-do in half the time? Other times, though, you'll need to bite the bullet and push through. Knowing which one of these to commit to is part of being a productive artist. I've talked about it before and I'll repeat until I'm blue in the face. It's a gamechanger. Now that that's out of the way...let me start this by saying I wanted to drop this piece like a cheap vase. Even worse? This was one of my favorite sketches in my sketch batch. Talk about artistic whiplash. It didn't help I was winging the color scheme and many of the supporting details (a habit I've developed since color theory is one of my strongest skills). I had a vague idea I wanted blue and gold, that I wanted everything fancy and dream-like...and that was about it. For once, my guesswork backfired and made me fudge around more than normal. This doesn't happen often -- I've winged crazier pieces than this -- but it cost me several hours that could've been saved if I fleshed out the draft stages better. This was a good reminder of how badly a piece can backfire if you don't have the basics down. I thought of throwing my hands up in the air and outright moving on to another sketch, but something about this one told me to keep going. 'Make it work' is a phrase made famous from Project Runway and one I've adopted. It's a saying that tells you to work with your mistakes and find a way out of the hedgemaze you've built for yourself. I might just have to do a post on all my personal quotes one of these days. (If you're curious about other pieces I've done, check out my recent post on the progress of 'Yasar'.)
I have so many characters. Jesus Christ. It's to the point that even doing art of other characters I don't paint very often feels excessive. Like I'm choosing a favorite child. As it stands, I've only drawn Yasar a few times, despite the fact he's a prominent supporting character in a big (and very old) story of mine. I'd go into greater detail about his personality and history, but I'm viciously protective of my intellectual property. Maybe someday when I actually commit this story to a game or a book. I like to separate character art into three categories: simple, complex and illustrative. The first is exactly what it says on the tin, with no background or any supporting elements whatsoever. The middle adds a little more, such as an item or animal. The latter is an illustration in all but name, with the focus still heavily on the character themselves. I take a lot of inspiration from fashion magazines for that last one, since they tend to showcase models in all sorts of environments that play second-fiddle to the subject. This character art is somewhere between a simple and complex, as the giant gilded egg fills out the space without any additional interaction. Funny enough, even after extensive thumbnailing (see below), I still didn't have any idea what I was going to put behind him. Just...something. Something to round out that space! Throwing in a big fancy egg while painting ended up giving me an idea for one of his powers, since he's an illusionist that depends on sleight-of-hand and a jack-of-all-trades approach. ...Don't do what I did, though. Figure everything out in the draft stage. It'll save you so much more trouble.
Tl;dr: fashion is life. Long version: sometimes it's hard to believe I went from a gangly kid who religiously wore the same grey hoodie, old sneakers and side-braid to a woman who experiments with nearly every look. It's like a Pokemon evolution, only a lot slower. When I really think about it, though? It makes perfect sense. I had my time to be awkward (and sometimes outright disdainful) of how I look. I had the space to explore what I liked, what I didn't like and what I didn't quite feel ready to try out. It's the same logic around any unpleasant or disappointing experience: as Ava DuVernay likes to say, "It's not happening to you, it's happening for you." That hurdle of mine is well over and done with. Life is just too short to not celebrate your appearance. In the future I might just do a fashion retrospect, with each drawing representing where I was at major turning points (young child, teenager, young adult). For now... I compose my looks not unlike how I compose my paintings. I take into account the theme, such as cute casual or 80's nostalgia. I make sure colors and patterns are balanced. Got a lot of warm? Contrast it with something cool. Got a patterned top or leggings? Pair it with something simpler. It's hard to even come up with a name for my style, because I love to dabble in everything. Magical chic? Contemporary nostalgia? Flowery fatale? These are starting to sound like music genres. I'm not complaining. the term boho can go to hell, though. even though many of my looks would technically fall under that category in fashion SEO, I hate that term with a fiery passion Why did it take me this long to embrace the utter power of the tunic dress? Seriously, come to my TED Talk. Let me tell you about how easy it is to mix and match these wonderful things, with the big fat bonus of skipping a step (shirt + pants). I had a tunic dress or two back in high school, but had no idea how to wear them. I'd actually tuck the damn things into my jeans so I wouldn't look 'weird'. There goes the point!!!
Experimentation isn't always going to be social media ready. It shouldn't be, actually. How does an artist learn through mistakes...while being too afraid to make them? One of my favorite painting processes is just throwing whatever at the wall -- or canvas -- and seeing what sticks. Even that dynamic foundation can be shaken up a little. While playing around in Photoshop the other night I slapped down some complimentary colors and fooled around with the smudge tool. Didn't have anything in particular in my head. In doing so, I discovered something I've never seen before: an iridescent finish caused by the smudge tool's blurring effect. Frankly? It looks fucking awesome. The painting itself is...meh. That's fine! I learned a fun new way of creating a foundation in my speedpaintings and discovered some neat tricks to add more depth to my work. All with just a few smudges. That's more than enough success for an hour of fudging.
It's that time again. The autumn leaves are falling, our fingertips are freezing and the Inktober event is in full swing. ...Ish. I made a poll at the beginning of the month asking for thoughts on Inktober, the popular October art tradition: the consensus was non-committal, with the majority either being wishy-washy on the idea or outright refusing. Is it any surprise? Making art is already enough of a process without churning out daily pieces, which are disruptive by nature due to being free work sandwiched in-between jobs, school and life obligations. This response is on top of countless counterposts I've seen just browsing my feed. For health-related reasons or not having enough time, I'm really happy to see artists prioritizing other things, to be honest. Burnout is a pretty serious issue without adding FOMO to the mix. Burnout is so serious, in fact, it can literally make you sick. It's an easy trap to fall into as a freelancer, as well, since you're in the position of having to dictate your own hours and find your own work. Getting said work? Often means creating free work in the hopes of someday being paid for it. More than once I've found myself working ridiculously long days without a full break. I've even come down with illnesses that don't usually affect my age group (which I'll talk about in a later post). Does that mean I'm against the concept of Inktober or any variant thereof? Not at all! Daily art exercises have their time and place: 1. They're a smart way to nip overthinking in the bud (how many pieces lie unfinished because of too much prep work?). 2. They supplement portfolios with smaller pieces (great for blogging and/or Patreons). 3. They're great practice and, with the right mindset, a ton of fun. If you're feeling guilty for not participating, however...that's when you're deprioritizing artistic growth in favor of FOMO: a fluff goal for shallow social media attention that doesn't amount to anything substantial. Art deserves better than that, right?
I've been rifling through more of my old studies and personal thumbnails, analyzing what I've learned over the years with October right around the corner. These ones are all the way back from 2015, a little scratchier and more middle-of-the-road value-wise than I do now. Nonetheless, it's useful to analyze the areas where you've gotten stronger, as well as understanding where your skill starts to peter out and improve more slowly. Moving backwards is still movement! I've spoken about Frank Brangwyn before and how he's been a major fine art inspiration of mine. His ability to somehow create chaotic and extremely simple compositions is endlessly fascinating, which is to say nothing of his lighting. Buttery and bold, he's able to craft out a figure's weight, age and personality with just a few deceptively simple strokes. I've done enough traditional and digital studies over the years that I feel comfortable getting a lot down with very little. Silhouettes, in particular, are a very reliable way of carving out what you see. Moving forward I want to keep polishing up these areas. I want to paint faster, create more stunning compositions and improve my technical perspective. I also want to get comfortable all over again with being sloppy and loose.
You want to be a character designer? Design characters. You want to be a concept artist? Create concepts for a hypothetical product or videogame. You want to be an animator? Animate. This advice may come across as intentionally obtuse, but so much of the narrative surrounding working artists is...convoluted. There are far too many art schools out there with archaic curriculums that exhaust rather than inspire. The amount of horror stories I hear from working professionals with degrees? It'd make your head spin (if you aren't one of those postgraduates already). Capitalism also has many of us afraid to specialize in one or two paths due to the inherent instability of the job market. Hell, just living your life and juggling time between kids, a part-time job and/or school? Underfed possibility will have you overwhelmed by the time you sit down to work on your art. I'm no stranger to it. Contrary to what you may hear, specializing is actually a good thing. A major reason I get work in fantasy illustration...is because I draw and paint a lot of fantasy. No attempts to be a jack-of-all-trades doing every last style under the sun, no self-flogging because I'm still weak in some areas (like urban cityscapes). I do what I like and I get hired to do what I like. Just like a gymnast has to do a set of repetitions thousands of times, so too do you need to draw something over and over before you get really good at it. All of this would've been harder if I spent a big chunk of time painting, say, cars (which I could really care less about). This isn't to say life experiences outside of art are unimportant, nor that variety is a waste of time. Far from it. The best art comes from a wealth of first-hand, lived experiences -- it's a reflection of life, after all, and art that lacks a healthy foundation will show its cracks. Over the past ten years I've gone from being an educational ASL interpreter to several barista positions to B2B writing. I've learned so much about myself and have drawn on these life experiences to improve my craft. All the while? I've drawn and painted what I wanted to. What made my mind, heart and soul sing. I sometimes wavered on this over the years, wondering if I was 'limiting myself' because I leaned toward a certain style and handful of genres. Whether you are leaning toward human subjects, a shoujo-esque style or wanting to commit to a sequential art major, you are limiting yourself...so you can specialize and become a master of one. Variety is important and specialization is not a curse. I've talked before about how language matters. The art industry is ever in need of nuance. Here we're going to take a look at another old character of mine, a pheasant-griffon sphinx that embodies so much of what I love to paint: I'll never lose touch with my eight year-old self filling in a coloring book.
Sometimes you don't know how a piece is going to turn out. It's the eternal conundrum: do you keep going with a sketch that's quite not working...or start over? Then there are the times you don't know what the hell you're doing at all. I've gotten better at resolving this over the years. At this point I can tell when something isn't going to go where I want it to, no matter how hard I try. One common sign of this is when I rework a certain area of a painting over and over and over. Other times I'll notice something is wrong when there is an abnormally huge gap between the preliminary stages and the final sketch. Art is a conversation. It'll go in places you don't always expect and, just like any dialogue, you should take warning signs at face value. Sometimes, though...unpredictability is your friend. Sometimes you're not sure where your art is going...and that's the best part. The pieces are laid before you, the ideas and the mood are there, but you haven't arranged them into anything resembling sense yet. This is, honestly, one of my favorite ways to paint. This illustration below originally started out as a bunch of ovals and circles. No thumbnail. No rough draft or references. Just a mess of blobs I shuffled around until they gradually formed an image in my head. This tends to be what I do when I'm having a hard time creating work and want to push myself. As is my wont, I go for a half-human creature. What can I say? I know what I like.
Like the sun rises and sets, there is always hubbub in the art community around copying...and rightfully so. No self-respecting artist wants to be a glorified scanner, nor should they want to make a mockery of another artist's work for short-term gain. Then there's the whole 'getting sued' thing. The word 'copying', however, should come with an asterisk: there's a big difference between mindless copying and studying. Any artist that wants to improve on a technical and personal level needs to know this. To study another's craft is to go in with the intent of bettering yourself. Of carving out your unique voice. This can be strengthening your composition by asking how, say, a commercial illustrator makes their work so readable. This can be improving your technique, such as figuring out a fine artist's strong grasp on light and shadow (though you should be studying from life, too). Perhaps your favorite artists have a certain style that just speaks to you. All are valid reasons to pick up a pen and do some homework. That doesn't mean mindlessly copy and hope for the best. Studying is a conscientious act, with a goal to achieve after a set of repetitions. Studying from just one artist can increase the risk of copying, too, which is an easy enough problem to fix: have more than one inspiration. Just like a healthy diet can't solely rely on carbs, so too does a healthy artistic foundation need a variety of sources to pull from. Growing up I was surrounded by inspiration. I was heavily influenced by Pokemon, Final Fantasy and more books than I could shake a stick at. Jerry Pinkney, Janell Cannon, Mary GrandPré, Yoshitaka Amano and Pete Lyon are all incredible illustrators who did so much to capture my imagination (and still do). To this day, I have more artistic inspirations than I can count. Commercial illustrators, fine artists, musicians, game designers, fashion designers. For now, I'm going to look at some studies I did in 2017 and 2018 of two of my favorite painting masters: Frank Brangwyn and Jeffrey Catherine Jones.
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AuthorHere I post WIPs, sketches, speedpaints, thumbnails and anything else thrown into the veritable stew of artistic process. Archives
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AboutCommercial illustrator and designer currently available for short-term and long-term freelance work.
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