There's always a simpler way to do things. I firmly believe in working smarter, not harder. We turn to custom brushes to help us get down redundant elements like foliage or scales with half the effort. We buy or create stencils so we can get down more accurate shapes without burning out our already precarious energy. Following this logic, this second acrylic painting went by a little quicker than the first due to me already having some paints mixed up from the last one, as well as the thumbnails being done in advance. The composition is similar to the first painting, to boot, and it all whittled an hour or two out of the process. I like it. This is an aspect of the creation process I'm keeping in mind for future work. What are ways I can snip out a little of the grind? How can I reuse past thumbnails or similar ideas for new projects? I've got more .psd files than I'd like to admit stuffed to the brim with spontaneous painting concepts, which I...really should organize into their own folder. That's so much fertilizer for new work. If you've got some old, unfinished art lying around, consider pulling them back out again and giving them a review. You could just have a hidden gem languishing away unseen. If you haven't read my first post for the first acrylic painting, check it out here. This character belongs to Khailed, a fellow illustrator who is currently open for icon and portrait commissions. Without further ado! To the left are a few of the thumbnails I did while working on the first acrylic painting. I was already solidly in the groove and felt like trying my hand at their original character as I let the other thumbs simmer. I adored their character's rosy ombre hair and little heart sweater (already similar to my own fashion sense).
If you can't already tell, they have a knack for simple-and-striking designs. I've noticed how they tend to embody two or three poppy colors and a dominant fashion focal point, like a hat or a top. Really, they hearken to some of the best platformer characters of the 90's.
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Sometimes you need to start over fresh. There's no shame in it. Why waste effort picking away at something you could just re-do in half the time? Other times, though, you'll need to bite the bullet and push through. Knowing which one of these to commit to is part of being a productive artist. I've talked about it before and I'll repeat until I'm blue in the face. It's a gamechanger. Now that that's out of the way...let me start this by saying I wanted to drop this piece like a cheap vase. Even worse? This was one of my favorite sketches in my sketch batch. Talk about artistic whiplash. It didn't help I was winging the color scheme and many of the supporting details (a habit I've developed since color theory is one of my strongest skills). I had a vague idea I wanted blue and gold, that I wanted everything fancy and dream-like...and that was about it. For once, my guesswork backfired and made me fudge around more than normal. This doesn't happen often -- I've winged crazier pieces than this -- but it cost me several hours that could've been saved if I fleshed out the draft stages better. This was a good reminder of how badly a piece can backfire if you don't have the basics down. I thought of throwing my hands up in the air and outright moving on to another sketch, but something about this one told me to keep going. 'Make it work' is a phrase made famous from Project Runway and one I've adopted. It's a saying that tells you to work with your mistakes and find a way out of the hedgemaze you've built for yourself. I might just have to do a post on all my personal quotes one of these days. (If you're curious about other pieces I've done, check out my recent post on the progress of 'Yasar'.)
I have so many characters. Jesus Christ. It's to the point that even doing art of other characters I don't paint very often feels excessive. Like I'm choosing a favorite child. As it stands, I've only drawn Yasar a few times, despite the fact he's a prominent supporting character in a big (and very old) story of mine. I'd go into greater detail about his personality and history, but I'm viciously protective of my intellectual property. Maybe someday when I actually commit this story to a game or a book. I like to separate character art into three categories: simple, complex and illustrative. The first is exactly what it says on the tin, with no background or any supporting elements whatsoever. The middle adds a little more, such as an item or animal. The latter is an illustration in all but name, with the focus still heavily on the character themselves. I take a lot of inspiration from fashion magazines for that last one, since they tend to showcase models in all sorts of environments that play second-fiddle to the subject. This character art is somewhere between a simple and complex, as the giant gilded egg fills out the space without any additional interaction. Funny enough, even after extensive thumbnailing (see below), I still didn't have any idea what I was going to put behind him. Just...something. Something to round out that space! Throwing in a big fancy egg while painting ended up giving me an idea for one of his powers, since he's an illusionist that depends on sleight-of-hand and a jack-of-all-trades approach. ...Don't do what I did, though. Figure everything out in the draft stage. It'll save you so much more trouble.
Tl;dr: fashion is life. Long version: sometimes it's hard to believe I went from a gangly kid who religiously wore the same grey hoodie, old sneakers and side-braid to a woman who experiments with nearly every look. It's like a Pokemon evolution, only a lot slower. When I really think about it, though? It makes perfect sense. I had my time to be awkward (and sometimes outright disdainful) of how I look. I had the space to explore what I liked, what I didn't like and what I didn't quite feel ready to try out. It's the same logic around any unpleasant or disappointing experience: as Ava DuVernay likes to say, "It's not happening to you, it's happening for you." That hurdle of mine is well over and done with. Life is just too short to not celebrate your appearance. In the future I might just do a fashion retrospect, with each drawing representing where I was at major turning points (young child, teenager, young adult). For now... I compose my looks not unlike how I compose my paintings. I take into account the theme, such as cute casual or 80's nostalgia. I make sure colors and patterns are balanced. Got a lot of warm? Contrast it with something cool. Got a patterned top or leggings? Pair it with something simpler. It's hard to even come up with a name for my style, because I love to dabble in everything. Magical chic? Contemporary nostalgia? Flowery fatale? These are starting to sound like music genres. I'm not complaining. the term boho can go to hell, though. even though many of my looks would technically fall under that category in fashion SEO, I hate that term with a fiery passion Why did it take me this long to embrace the utter power of the tunic dress? Seriously, come to my TED Talk. Let me tell you about how easy it is to mix and match these wonderful things, with the big fat bonus of skipping a step (shirt + pants). I had a tunic dress or two back in high school, but had no idea how to wear them. I'd actually tuck the damn things into my jeans so I wouldn't look 'weird'. There goes the point!!!
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AuthorHere I post WIPs, sketches, speedpaints, thumbnails and anything else thrown into the veritable stew of artistic process. Archives
January 2021
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AboutCommercial illustrator and designer currently available for short-term and long-term freelance work.
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