I've been rifling through more of my old studies and personal thumbnails, analyzing what I've learned over the years with October right around the corner. These ones are all the way back from 2015, a little scratchier and more middle-of-the-road value-wise than I do now. Nonetheless, it's useful to analyze the areas where you've gotten stronger, as well as understanding where your skill starts to peter out and improve more slowly. Moving backwards is still movement! I've spoken about Frank Brangwyn before and how he's been a major fine art inspiration of mine. His ability to somehow create chaotic and extremely simple compositions is endlessly fascinating, which is to say nothing of his lighting. Buttery and bold, he's able to craft out a figure's weight, age and personality with just a few deceptively simple strokes. I've done enough traditional and digital studies over the years that I feel comfortable getting a lot down with very little. Silhouettes, in particular, are a very reliable way of carving out what you see. Moving forward I want to keep polishing up these areas. I want to paint faster, create more stunning compositions and improve my technical perspective. I also want to get comfortable all over again with being sloppy and loose.
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You want to be a character designer? Design characters. You want to be a concept artist? Create concepts for a hypothetical product or videogame. You want to be an animator? Animate. This advice may come across as intentionally obtuse, but so much of the narrative surrounding working artists is...convoluted. There are far too many art schools out there with archaic curriculums that exhaust rather than inspire. The amount of horror stories I hear from working professionals with degrees? It'd make your head spin (if you aren't one of those postgraduates already). Capitalism also has many of us afraid to specialize in one or two paths due to the inherent instability of the job market. Hell, just living your life and juggling time between kids, a part-time job and/or school? Underfed possibility will have you overwhelmed by the time you sit down to work on your art. I'm no stranger to it. Contrary to what you may hear, specializing is actually a good thing. A major reason I get work in fantasy illustration...is because I draw and paint a lot of fantasy. No attempts to be a jack-of-all-trades doing every last style under the sun, no self-flogging because I'm still weak in some areas (like urban cityscapes). I do what I like and I get hired to do what I like. Just like a gymnast has to do a set of repetitions thousands of times, so too do you need to draw something over and over before you get really good at it. All of this would've been harder if I spent a big chunk of time painting, say, cars (which I could really care less about). This isn't to say life experiences outside of art are unimportant, nor that variety is a waste of time. Far from it. The best art comes from a wealth of first-hand, lived experiences -- it's a reflection of life, after all, and art that lacks a healthy foundation will show its cracks. Over the past ten years I've gone from being an educational ASL interpreter to several barista positions to B2B writing. I've learned so much about myself and have drawn on these life experiences to improve my craft. All the while? I've drawn and painted what I wanted to. What made my mind, heart and soul sing. I sometimes wavered on this over the years, wondering if I was 'limiting myself' because I leaned toward a certain style and handful of genres. Whether you are leaning toward human subjects, a shoujo-esque style or wanting to commit to a sequential art major, you are limiting yourself...so you can specialize and become a master of one. Variety is important and specialization is not a curse. I've talked before about how language matters. The art industry is ever in need of nuance. Here we're going to take a look at another old character of mine, a pheasant-griffon sphinx that embodies so much of what I love to paint: I'll never lose touch with my eight year-old self filling in a coloring book.
Sometimes you don't know how a piece is going to turn out. It's the eternal conundrum: do you keep going with a sketch that's quite not working...or start over? Then there are the times you don't know what the hell you're doing at all. I've gotten better at resolving this over the years. At this point I can tell when something isn't going to go where I want it to, no matter how hard I try. One common sign of this is when I rework a certain area of a painting over and over and over. Other times I'll notice something is wrong when there is an abnormally huge gap between the preliminary stages and the final sketch. Art is a conversation. It'll go in places you don't always expect and, just like any dialogue, you should take warning signs at face value. Sometimes, though...unpredictability is your friend. Sometimes you're not sure where your art is going...and that's the best part. The pieces are laid before you, the ideas and the mood are there, but you haven't arranged them into anything resembling sense yet. This is, honestly, one of my favorite ways to paint. This illustration below originally started out as a bunch of ovals and circles. No thumbnail. No rough draft or references. Just a mess of blobs I shuffled around until they gradually formed an image in my head. This tends to be what I do when I'm having a hard time creating work and want to push myself. As is my wont, I go for a half-human creature. What can I say? I know what I like.
Like the sun rises and sets, there is always hubbub in the art community around copying...and rightfully so. No self-respecting artist wants to be a glorified scanner, nor should they want to make a mockery of another artist's work for short-term gain. Then there's the whole 'getting sued' thing. The word 'copying', however, should come with an asterisk: there's a big difference between mindless copying and studying. Any artist that wants to improve on a technical and personal level needs to know this. To study another's craft is to go in with the intent of bettering yourself. Of carving out your unique voice. This can be strengthening your composition by asking how, say, a commercial illustrator makes their work so readable. This can be improving your technique, such as figuring out a fine artist's strong grasp on light and shadow (though you should be studying from life, too). Perhaps your favorite artists have a certain style that just speaks to you. All are valid reasons to pick up a pen and do some homework. That doesn't mean mindlessly copy and hope for the best. Studying is a conscientious act, with a goal to achieve after a set of repetitions. Studying from just one artist can increase the risk of copying, too, which is an easy enough problem to fix: have more than one inspiration. Just like a healthy diet can't solely rely on carbs, so too does a healthy artistic foundation need a variety of sources to pull from. Growing up I was surrounded by inspiration. I was heavily influenced by Pokemon, Final Fantasy and more books than I could shake a stick at. Jerry Pinkney, Janell Cannon, Mary GrandPré, Yoshitaka Amano and Pete Lyon are all incredible illustrators who did so much to capture my imagination (and still do). To this day, I have more artistic inspirations than I can count. Commercial illustrators, fine artists, musicians, game designers, fashion designers. For now, I'm going to look at some studies I did in 2017 and 2018 of two of my favorite painting masters: Frank Brangwyn and Jeffrey Catherine Jones.
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AuthorHere I post WIPs, sketches, speedpaints, thumbnails and anything else thrown into the veritable stew of artistic process. Archives
January 2021
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AboutCommercial illustrator and designer currently available for short-term and long-term freelance work.
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